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Rose - Living Legends Character - Level 1

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Literature Text

Meet

Rose

the Insane (Original race: Pixie)













       

      wings from

















Together
Forever(Second Skin) form:

















Player: Michiyo Sentakubunya


History similar to the twins from Black Lagoon. Differences: Brother is already dead but his soul took up residence in her sword, pixies instead of humans.

Height: 12”
Weight: 4 lb.

Attributes and Skills

Attributes start at 5, with 8 extra points to allocate, to a maximum of 12 in a single attribute


Brawn: 8

Athletics: 8

Endurance: *11

 

Precision: 8

Acrobatics: ^13

Stealth: 8

Mechanics: 8

 

Knowledge: 7

Arcana: *10

History: 7

Heal: 7

 

Sense: 5

Perception: 5

Persuasion: 5

Streetsmarts: 5

   

Trained: *

Expert Skill (Cutie Mark): ^

Character
Features

Abilities



30 Ability Points (at level 1)

Twincestuous
Blade
(Companion) (3)

Rose and her brother Thorn grew so inseparable that when he died in battle

alongside her his soul took up residence in her blade so as to stay
by her side for many more battles to come.

Together Forever (Second Skin) (1) - At Will

Being able to speak to her brother past his death was not enough to prevent

Rose's mind splitting in half. From time to time she and Thorn will
“trade places” though only Rose changes in appearance.

Choose a Race. You may spend 5 minutes to shift between you race’s

natural appearance and one of your chosen race, However, this
appearance is unique to you, so you cannot impersonate
another
specific individual. Furthermore, you always look the same in a
particular race’s form. For example, if you choose to appear as
a minotaur; you will always look like the same unique minotaur. You
cannot use a “different” minotaur form to escape being
recognized, or take the appearance of the town mayor. However, if you
want to take minotaur form to infiltrate a tribe of minotaurs -
that’s totally fine.


Night-watch (2)
You can see in the dark, and suffer no penalties to Perception checks in
darkness.

Animal Speak (3) – At Will

You can communicate with animals as easily as you verbally communicate

with other creatures. Speak to them as you would any NPC.


It’s Almost Like Flying
(1) – At Will
You can fly with terrible maneuverability (you suffer a -15 penalty to

skill check made to fly). You can also hover in one place, and may
walk on clouds as if they were solid objects.


Flight (2)

Prerequisite:
It’s Almost Like Flying
Your flying improves from terrible maneuverability to poor maneuverability
(you suffer a -10 penalty to skill checks made to fly).

Flight School (3)

Prerequisite:
Flight

Your flying improves from poor maneuverability to average maneuverability

(you suffer a -5 penalty to skill checks made to fly).


Cloud Chaser (3)

Prerequisite:
Flight School

Your flying improves from average maneuverability to good maneuverability

(you suffer no penalty to skill checks made to fly).

Flying Ace (3)

Prerequisite:
Cloud Chaser
You may roll twice on all skill checks made to fly and take either result.


Freaky Knowledge (3)
The twin’s knowledge of “calling cards” of
murderers/criminals and humanoid anatomy is quite alarming to those

who learn of it. Though not for long as they tend to turn up dead
soon after.

Choose two very specific areas of interest such as sewing, fishing,

animal-care, rodeos, bartering, lock-picking, the history of a
particular town or something similar. Gain a +5 bonus to skill checks
involving these specific areas of interest. This ability may be taken
multiple times, though you must choose different areas of interest
each time.


Fracture the Fourth Wall (3) – 2/Session

Even the binds of reality are affected by their insanity.

Preparation Time: 30 Seconds

For the next ten minutes (real time), all players may use player

knowledge as if it was character knowledge.


Starsworn Oath (3) – 1/Day

They ALWAYS make good on their threats.

Preparation Time: 1 Minute

You can perform a binding oath between up to six willing subjects.

Willingly breaking a Starsworn Oath results in cosmic retribution.


Element

Loyalty

You always know when your allies are in combat, even when you aren’t
in contact with them. You also gain the following ability:

Big AdventureMagic
You teleport instantly to one of your allies, appearing next to them.


Combat

Combat Talents

8 Combat Talents

[+2] Paranoia - Standard Utility

Target enemy immediately makes an attack against a creature of your choice.
The target chooses which attack to use.

[+1] Demand Duel - Standard Attack

Deal 1d8 damage to target creature. If that creature damages one of your

allies on its next turn, that creature suffers 1d8 damage.


[+1] Kindle Pain - Standard Utility
If target enemy is suffering ongoing damage, increase that damage by 5.

[+1] Craft Acidic Addendum - Standard Utility

You craft one vial of, “Acidic Addendum”. You may expend a

vial of, “Acidic Addendum” to use the combat talent below.

[0] Acidic Addendum - Free Utility

Trigger - You make an attack that has only one target.

Effect - The attack causes the target to suffer 5 ongoing damage (save
ends), in addition to its other effects.


[0] Heads I Win, Tails You Lose - Standard Utility [Created by Xel Unknown]

Flip a coin. If heads, you or target ally gains 2 energy. If tails, deal

1d8 damage to target creature and that creature is weakened (save ends)


[0] Prepare Spell - Minor Utility

Choose one:

A) Choose a Basic Combat Talent you have selected (which can be this

one) and swap it with one you do not have selected.

B) Pay 1 energy: Choose a Basic Combat Talent you don’t have

selected for this battle. You may now use that talent during this
battle.


[-2] Slashback - Interrupt Attack

Trigger – A creature hits you with an attack.

Effect - Deal 1d12 damage to the triggering creature.


[-10] Form of the Reaper - Immediate Interrupt

Trigger - You would be reduced to 0 hp or less.

Effect - Your hp total becomes 13 instead. You may use Death’s Scythe
immediately without spending the energy cost, even if you do not know
that talent.


Special Move - Contagious Insanity(Crippling Strike)

8:Blind target enemy (save ends)

Woah man, when did you get cloned?


10: Blind and weaken target enemy (save ends both)

When did you get so huge and gooey?

12: Blind target enemy and it suffers vulnerability 3 and 5 ongoing

damage (save ends all)

This is the end man, I'm on fire while surrounded by ice and

there's a dozen different clones of cthulu after me.

Items


Oversized Sword - 1500 Gold

Weapon

You may use the following combat talent.

[-3] Not Compensating For Something - Standard Attack

You must expend a minor action to activate this combat talent. If you do,

deal 1d20+1d8 damage to target creature. If you roll a 20 on your
d20, you may activate all three of your Special Move Features


Lifebound Armor - 1000 gold

Armor

You have regeneration 2

Amulet of Protection - 500 Gold
Trinket

You begin battles with 4 temporary hp

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